The Web toy of the moment is D. P. Morgan-Mar's Art Test, which likes to think that I'm like a Mondrian.

Perhaps the test is mistaken and I'm more like this Courbet.

You can't see the pearls from the broken necklace in this tiny picture of the huge painting, but they're important)

Morgan-Mar used to study quasars, and now works for IBM doing Web site coding and back-end integration.

Courbet's "Sommeil" appeared in 1866, a year after Manet's Olympia caused a furor. Few remember why Olympia was upsetting, or why Sommeil wasn't.

It's interesting to see how Web journals create an audience for Web toys by building a community of interest. It's not merely the common topic, but also the unfolding narrative, the way ideas move and intersect across the Web.

Gonzalo Frasca says games shouldn't make statements, though Klevjer isn't so sure. People once argued bitterly whether pictures should tell stories.

I am not a Mondrian, and this is not a page.