The Information City generates some interesting energy simply by placing building next to other buildings.
At the right, the house with the sign holds my notes on Ruskin’s aesthetics and, specifically, his list of the properties of the Gothic. Those notes were becoming long, so I split some of them into separate notes concerning specific Ruskinian qualities — savageness, changefulness, generosity. Those wander down a narrow street to the right; I can see them and select them, but they’re not the foreground right now.
In front, we have two related sets of reading notes. One holds reactions to Daniel E. Snyder’s interesting book on The Tender Detail: ornament and sentimentality in the architecture of Louis H. Sullivan and Frank Lloyd Wright, which I’m reading to learn more about how people feel about urban settings like the Information City. Next to it, I have a second set of reading notes on an essay that Snyder mentions, The Aesthetics Of Variation” by Lars Spuybroek. One thing that became evident very early in the development of the Information City is that, if every building looks alike, it’s hard to find the one you want. We address this, at least for now, by adding lots of variations and decorations to buildings. They can have different window treatments and different door shapes. They can have awnings, or not. They can have signposts, or not. Some can have outdoor tables, or just benches. So, without going overboard on models, combinatorics give us a ton of distinct buildings. Some axes of variation might have semantic meanings: I’m using green buildings for current topics such as ToDo lists and release notes. Some axes might reflect implicit meanings; I’d like the level of lights we see through the window to reflect how recently the note was edited.