I’m two weeks in on a crash research project to take a new look into an old idea: The Information City. I’m going to try to blog this as it happens. I usually work alone, but for this project I’m honored to be joined by three researchers: Mark Anderson, Silas Hooper, and Kimera Royale; opinions here, however, are just mine.
Today, most large hypertexts maps look like this Tinderbox map.
That’s not too terrible: we’ve made some progress from the original Intermedia tangle.
We still are quite limited in how many notes we can fit on one screen at a time. In contrast to the situation in the 1980s when this Intermedia experiment was attempted, though, we can’t expect improved displays to get us out of our predicament: today’s displays are roughly as good as our eyes, and our eyes aren’t expected to improve very soon.
The main constraint on getting more notes into the Tinderbox map is that Tinderbox notes are identified by name, and all those textual names pose real problems. First, they use lots of pixels! Second, they need horizontal space, and my my experience they always demand more horizontal space than you are likely to have. Third, all those words make the map view something you want to read, which gets in the way of the map view’s inclination to express itself in space. This third idea was the topic of my Mexico City paper on “The Indefinite Idea Plane Artistically Considered”.
A long time back, Andreas Dieberger wrote an intriguing dissertation on The Information City, a way to visualize hypertexts as a cityscape. That was too hard to implement 25 years ago, but I think it’s time for a fresh try.
In this view, Tinderbox notes are buildings. Sometimes, a building might represent one note or several notes; the apartment towers are containers and their upper floors each represent one child note. The current selection in this view is the yellow house near the center of the view, called “Questions”. At the extreme right edge, you can just see a bit of the Release Notes tower whose green second story represents Release C02, which I am using right now.
The point is not that people are good about reasoning in three dimension. We aren’t, and this is a two-dimensional view of a three-dimensional space anyway. By reducing the amount of text, though, we can get lots more notes onto the screen, and we can still keep them organized in a way which (I hope) will make sense and be sustainable through a few hundred notes. (You can read the note by clicking on the corresponding house, of course, and I think we can do a lot with displaying the names of notes on hover or mouseover, perhaps building on Polle Zellweger’s fluid annotations.)
The models are absurdly simple right now. That might be fine: we don’t want to build a city or a palace, we only need the parts that serve us mnemonically, that help us find stuff we need. Just two weeks in: we’ll see how it goes.