October 28, 2009
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Romero Case IV: Prototypes

A fresh installment in the Tinderbox Map Tutorial that describes the increasingly complicated Romero case is now available. A simple, late-night fender bender after a school party has ramified through a second accident, an unwilling witness, any number of liability issues, and a very confused fact picture. To keep the sticky notes from taking over, we use graphic cues and Tinderbox prototypes to record things quickly while helping to make sense of a baffling array of facts.

As usual, the episode concludes with R&D notes, this time on prototype-based programming and inheritance in knowledge representation.